I completed another game jam with Team Terrible! The theme was "Tiny Creatures" so we created a zen village builder with of course... tiny creatures! Unfortunately, we didn't complete the game in time so it's unfinished but we still had so much fun making it!
Critical Mass is about growing a little village next to a temple and when you reach population targets you call a mass, everyone goes to the temple and you get rewarded with new technologies! When you reach the final (critical) mass, the floor of the temple opens up revealing a sarlacc pit of teeth and all your people are eaten by an eldritch abomination!
Play Now! https://almax27.itch.io/critical-mass
CREDITS
Code: Aaron Baumbach
Art: Greg Lee
Music/SFX: Virginia Leo
Listen to my Soundtrack for Eye See You
Here's a sneak of some notes we took during the jam!
Design
Wood to build houses
Can build
Berries to breed
Adding decorative items for player to use during downtime
Buildings
All builds will collect their input and leave their output as a “pile” outside
🛖 House [max2]
Berries → Creatures
Assign closest idle creature
Release all creatures
🪵 Woodcutter [max2]
Cuts trees → Logs
Assign closest idle creature
Release creature (drops resources and teleports)
🍓 Gatherer [max2] (T1)
Collects berries → Berries
Assign closest idle creature
Release creature (drops resources and teleports)